![]() ![]() One of the main issues, of course, as has been repeated ad nauseum by myself and others over the years, is that they lacked aesthetic variety.Īll of that is to say that, yes, even if Tears of the Kingdom’s dungeon design more closely resembles that of the Divine Beasts, it will go a long way for me if they’re each imbued with more character. The Divine Beasts checked at least one of those boxes, as their place in the mythology is firmly established. And the more lived-in the dungeon feels, all the better. As long as the mechanics and design of said dungeon are at least decent, strong atmosphere has the potential to elevate it into my list of favorites. That said, if you were to ask me what the best-case scenario would be, then I’d cite Snowpeak Ruins or the Arbiter’s Grounds. There’s nothing inherently wrong with that, of course. Even more impressive are the dungeons from Twilight Princess, nearly all of which boast a tangible connection to the world.įor as much as I adore Ocarina of Time’s Forest Temple, it feels less like an extension of the game’s lore and more like a fun, moody video game level. ![]() ![]() Not only is it visually distinct from the other dungeons in its respective game, but the overall tone is also unique. For instance, if the game’s dungeon equivalents expand upon the Divine Beasts’ design philosophy, then is there still a chance for them to scratch that dungeon itch? For you, what threshold do these locales need to cross in order to feel “dungeony” enough?Įarlier today, Nintendo confirmed the inclusion of dungeons, with Art Director Satoru Takizawa saying “the dungeons are huge and each carry their own regional look and feel, just like traditional The Legend of Zelda games.”Ī major selling point for virtually any of my favorite temples is its rich atmosphere. This time, however, rather than simply gauge which camp each of us falls into, I’d like to know what level of compromise my fellow temple enthusiasts are willing to accept. Our company mantra comes from the Japanese definition of the word “DANGEN,” which means “words of conviction.” We at DANGEN ENTERTAINMENT wear many hats, but our most important role is to help deliver a multitude of great games to as many gamers as possible.With Tears of the Kingdom only a couple days away, let’s re-visit this topic once more. Lost Ruins is scheduled to release on Nintendo Switch, PlayStation and Xbox consoles in Q4 of 2021.ĭANGEN ENTERTAINMENT is an indie-focused publisher that specializes in localizing and releasing awesome games in multiple languages around the world. We are big fans of anime and wanted to make a game that anime fans with similar tastes around the world can enjoy,” says Park. They have been great to work with and have respected our opinions and schedule throughout the development. “When we were looking for a publisher, DANGEN Entertainment was the one that caught our eye because they publish international games through high-quality localization, and that’s what we wanted to do for Lost Ruins. In 2020, Lost Ruins ran a successful Kickstarter campaign that raised over $45,000. Or, you can avoid close contact with bows and magic.” Players will have to identify their enemies and come up with their own approach to take them down. If you are confident in your skill, you can take her down with basic weapons. ![]() Or, you can wear a swimsuit item that protects you from electricity in water and shock the boss for huge damage. You can do damage to the boss in various ways, such as releasing a poison bomb in the water and using an item to protect yourself. “The first boss, for example, is in the water. “Lost Ruins may seem like a simple platformer, but it has many elements that interact with the environment and affect gameplay.” says Altar Games’ lead developer, Park Jin-Hong. ![]()
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